<?xml version="1.0" encoding="UTF-8" ?><rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>papapishu</title><link>http://papapishu.kinja.com</link><description></description><language>en</language><item><title><![CDATA[I endorse this.]]></title><link>http://kotaku.com/i-endorse-this-514119998</link><description><![CDATA[<p class="has-media media-300"><img alt="" height="227" width="300" src="http://img.gawkerassets.com/img/18r8dedkm93i5gif/ku-medium.gif" class="transform-ku-medium"/></p>
<p class="first-text">I endorse this.</p>]]></description><pubDate>Tue, 18 Jun 2013 20:24:11 GMT</pubDate><guid isPermaLink="false">514119998</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[In The Miiverse, Only The Villager Can Hear Your Screams]]></title><link>http://kotaku.com/in-the-miiverse-only-the-villager-can-hear-your-scream-514099638</link><description><![CDATA[<p class="has-media media-640"><img alt="In The Miiverse, Only The Villager Can Hear Your Screams" height="360" width="640" src="http://img.gawkerassets.com/img/18r8b99g493qcjpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="first-text">Of the announcements Nintendo made at E3, none were as meme-ready as the inclusion of The Villager from <em>Animal Crossing</em> in <em>Smash Bros</em>. With his terrifying, lifeless eyes, the internet got to work saying <a href="http://kotaku.com/the-new-smash-bros-characters-blew-up-the-internet-513160490">exactly what we were all thinking</a><inset id="513160490"></inset>.</p>
<p>So is it any surprise that the <em>Super Smash Bros.</em> Miiverse community is absolutely packed with depictions of the Villager trying to murder people? Here are just some of the homages to The Villager's murderous side, culled from the Miiverse. Enjoy! (Or be mildly terrified, it's up to you)</p>
<p class="has-media media-640"><strong><strong><img alt="In The Miiverse, Only The Villager Can Hear Your Screams" height="5264" width="640" src="http://img.gawkerassets.com/img/18r872pead2s1jpg/ku-xlarge.jpg" class="transform-ku-xlarge"/><br/></strong></strong></p>
<p>Hoo boy. That's was pretty <a href="http://youtu.be/lORCuR84-_8?t=13s" target="_blank">dark sided</a>. As a chaser, here’s a drawing of <a href="http://www.youtube.com/watch?v=lzkCdBArO7o" target="_blank">Lil B</a>:<strong><strong><br/></strong></strong></p>
<p class="has-media media-640"><img alt="In The Miiverse, Only The Villager Can Hear Your Screams" height="297" width="640" src="http://img.gawkerassets.com/img/18r878elfeag3png/ku-xlarge.png" class="transform-ku-xlarge"/></p>
<p><small>To contact the author of this post, write to <a href="mailto:chrisperson@kotaku.com">chrisperson@kotaku.com</a> or find him on Twitter <a href="https://twitter.com/papapishu" target="_blank">@papapishu</a><a href="http://bit.ly/YbJCOz" target="_blank"><br/></a></small></p>]]></description><category domain="">miiverse</category><category domain="">the villager</category><category domain="">miiverse moment</category><category domain="">animal crossing</category><category domain="">smash brothers</category><category domain="">humor</category><pubDate>Tue, 18 Jun 2013 20:03:00 GMT</pubDate><guid isPermaLink="false">514099638</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Related.]]></title><link>http://kotaku.com/related-514021010</link><description><![CDATA[<p class="has-media media-640"><img alt="" height="360" width="640" src="http://img.gawkerassets.com/img/18r7l8vd4abe3gif/ku-xlarge.gif" class="transform-ku-xlarge"/></p>
<p class="first-text">Related.</p>]]></description><pubDate>Tue, 18 Jun 2013 15:16:48 GMT</pubDate><guid isPermaLink="false">514021010</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[I've tried praising the sun with a pint in my hand before. ]]></title><link>http://kotaku.com/ive-tried-praising-the-sun-with-a-pint-in-my-hand-befor-513846125</link><description><![CDATA[<p class="first-text">I've tried praising the sun with a pint in my hand before. Believe me, it only ends in tears.</p>]]></description><pubDate>Mon, 17 Jun 2013 19:06:00 GMT</pubDate><guid isPermaLink="false">513846125</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Obligatory.]]></title><link>http://kotaku.com/obligatory-513830948</link><description><![CDATA[<p class="has-media media-300"><img alt="" height="370" width="300" src="http://img.gawkerassets.com/img/18r4dz1kz2sbmgif/ku-medium.gif" class="transform-ku-medium"/></p>
<p class="first-text">Obligatory.</p>]]></description><pubDate>Mon, 17 Jun 2013 18:14:03 GMT</pubDate><guid isPermaLink="false">513830948</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Tell them this. ]]></title><link>http://kotaku.com/tell-them-this-dark-souls-ii-will-not-be-easier-than-513829383</link><description><![CDATA[<p class="first-text">Tell them this. &quot;<em>Dark Souls II</em> will not be easier than <em>Dark Souls</em>. If anything it will be harder&quot;. That's what I was told by NAMCO Bandai.</p>]]></description><pubDate>Mon, 17 Jun 2013 18:08:44 GMT</pubDate><guid isPermaLink="false">513829383</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Dark Souls II is Dark Souls, Thank God]]></title><link>http://kotaku.com/dark-souls-ii-is-dark-souls-thank-god-513806441</link><description><![CDATA[<p class="has-media media-640"><img alt="Dark Souls II is Dark Souls, Thank God" height="360" width="640" src="http://img.gawkerassets.com/img/18r45h9rl99iojpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="first-text">“I played <em>Dark Souls II</em>,” I said to a friend of mine one night at E3 over drinks. He leaned in. His eyes suddenly got wide and he got a little quiet.</p>
<p>“How was it?” He asked.</p>
<p>“It was <em>Dark Souls</em>.” I said.</p>
<p>Immediately a wave of relief rushed over his face, and my friend said to himself, “Oh thank god.” He’s a <em>Dark Souls</em> fan, you see. I’m a <em>Dark Souls</em> fan. Later, another friend of joined us. “He played <em>Dark Souls II</em> — tell him what you told me.” I did, and the exact same conversation repeated itself, with the same cathartic wave of relief that<em> Dark Souls II</em> was a <em>Dark Souls</em> game, thank god.</p>
<p>People that like <em>Dark Souls</em> are weird like that.</p>
<p>It's a kind of unspoken Stockholm syndrome, one borne out of immense, self-inflicted abuse over many, many hours. If you’ve beaten <em>Dark Souls</em> and <em>Demon’s Souls</em> you know in your gut the vast gulf of difference between the statements, “This is trying to be like <em>Dark Souls</em>,” “This is like <em>Dark Souls</em>,” and “This is <em>Dark Souls</em>.” They are fundamentally different statements.</p>
<p>I played <em>Dark Souls II</em> in a Namco Bandai press-only meeting room with a handful of other people. It was a small demo — an E3 build that included two portions of the game (the<a href="http://youtu.be/z_JFDPCtXFY" target="_blank"> castle interior</a> shown off in the IGN gameplay reveal and the <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=EHgUuhOsHoA" target="_blank">Mirror Knight</a> boss shown in the E3 trailer). Yes, some of the mechanics of the game have changed — dual-wielding is a priority, multiplayer supports up to four people and class customization has been revamped. But to me, what I got out of this tiny, back room demo wasn’t the sense of what changed or had been added, but rather the sense of what was familiar.</p>
<p>Statues come alive to ruthlessly murder you, exactly like you expect them to. Corridors are cramped and claustrophobic, just like they should be. The Mirror Knight boss battle was a monstrous fusion of the <a href="http://darksouls.wikidot.com/iron-golem" target="_blank">Iron Golem</a> and the <a href="http://demonssouls.wikidot.com/walk3-3-boss" target="_blank">Old Monk</a> — A lumbering gargantuan whose shield reflects magic and summons a player to come to his aid (for the sake of the demo, the enemy was AI-controlled). The game is ruthless and everything felt like it was in the right place.</p>
<p class="has-media media-640"><img alt="Dark Souls II is Dark Souls, Thank God" height="360" width="640" src="http://img.gawkerassets.com/img/18r46kscz8p31gif/ku-xlarge.gif" class="transform-ku-xlarge"/></p>
<p><em>Demon’s Souls</em> and <em>Dark Souls</em> were ultimately games about movement — brutally unforgiving meditations on anticipating how objects and characters interacted with one another. Yes they were hard, but that difficulty was tempered by a kind of cryptic fairness and reliability. When you lost, you were not disappointed with the game, you were disappointed with yourself because you should have known by then to block, dodge or parry. When you died, it was on your own terms, and that’s such a rare sensation in this medium. Without that feeling of <a href="http://www.youtube.com/watch?v=qDQpZT3GhDg" target="_blank">reliable movement</a>, <em>Dark Souls</em> simply is not <em>Dark Souls</em>.</p>
<p>Whether or not <em>Dark Souls II</em> lives up to its predecessors obviously has yet to be decided. I cannot say that From Software won’t piss the entire franchise down their leg or that the game won’t be horribly uneven and broken. That’s simply not something you can glean from an awkward demo booked when you’re trying to bust your ass at E3. But what I can say and what I think is ultimately the most important statement, is this:</p>
<p>This is <em>Dark Souls</em>. This is <em>Dark Souls</em>. Thank God, this is <em>Dark Souls</em>.</p>
<p><small>To contact the author of this post, write to <a href="mailto:chrisperson@kotaku.com">chrisperson@kotaku.com</a> or find him on Twitter <a href="https://twitter.com/papapishu" target="_blank">@papapishu</a><a href="http://kotaku.com/5976733/do-video-games-make-you-violent-an-in+depth-look-at-everything-we-know-today">.</a><inset id="5976733"></inset><a href="http://bit.ly/YbJCOz" target="_blank"><br/></a></small></p>]]></description><category domain="">e3</category><category domain="">dark souls ii</category><category domain="">impressions</category><category domain="">preview</category><category domain="">hands-on</category><category domain="">kotakucore</category><pubDate>Mon, 17 Jun 2013 18:00:00 GMT</pubDate><guid isPermaLink="false">513806441</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[]]></title><link>http://kotaku.com/-513525446</link><description><![CDATA[<p class="has-media media-300"><img alt="" height="120" width="300" src="http://img.gawkerassets.com/img/18quitl984l1agif/ku-medium.gif" class="transform-ku-medium"/></p>]]></description><pubDate>Sat, 15 Jun 2013 01:26:05 GMT</pubDate><guid isPermaLink="false">513525446</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[It may or may not also be full of stars.]]></title><link>http://kotaku.com/it-may-or-may-not-also-be-full-of-stars-513523298</link><description><![CDATA[<p class="first-text">It may or may not also be full of stars.</p>
<p class="has-media media-300"><img alt="" height="141" width="300" src="http://img.gawkerassets.com/img/18quhc5i50dnhgif/ku-medium.gif" class="transform-ku-medium"/></p>
<p class="has-media media-300"><img alt="" height="141" width="300" src="http://img.gawkerassets.com/img/18quhc5i2lxbigif/ku-medium.gif" class="transform-ku-medium"/></p>]]></description><pubDate>Sat, 15 Jun 2013 01:09:50 GMT</pubDate><guid isPermaLink="false">513523298</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[This LSD-Inspired Oculus Game is The Most Intense Thing I Saw at E3]]></title><link>http://kotaku.com/this-lsd-inspired-oculus-game-is-the-most-intense-thing-513504148</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" class="youtube" height="360" width="640" src="http://www.youtube.com/embed/Cs6HmGEbZH0?wmode=transparent&amp;rel=0&amp;autohide=1&amp;showinfo=0" id="youtube-Cs6HmGEbZH0"></iframe></span></p>
<p class="first-text">I’ve seen things inside the Oculus Rift you people wouldn’t believe. And, for the most part, it involved the strange LSD-inspired indie game <em>SoundSelf</em>.</p>
<p>In the video above, <a href="http://soundselfgame.com/" target="_blank"><em>SoundSelf’s</em></a> designer <a href="https://twitter.com/VideoDreaming" target="_blank">Robin Arnott</a> shows you the ins-and-outs of his LSD-trip inspired VR game, which he was showing off at the IndieCade booth at E3.</p>
<p><em>SoundSelf</em> is not exactly a new project — the project met its <a href="http://www.kickstarter.com/projects/soundself/soundself" target="_blank">Kickstarter</a> goal last March. What <em>has</em> changed is the Oculus Rift integration, a feature that was not originally planned when the game started out. <br/><br/>Having played it in its Oculus form, it's hard to describe the intensity of the experience. Imagine being in a virtual tunnel 3D telescoping fractals that pulsate along with the sound of your own voice, which is then fed back to you as an ever-growing, <a href="http://www.youtube.com/watch?v=8uMHUSJDDTA" target="_blank">Bodhisattva</a><a href="http://www.youtube.com/watch?v=8uMHUSJDDTA" target="_blank"> </a>hum. It looks absolutely absurd when you see someone doing it, but when you’re inside that headset, it’s absolutely sublime. It's like the virtual reality dream of countless tech nerds, psychonauts and cyberpunks finally made manifest after so many years.</p>
<p>I went into E3 expecting to want an Xbox One or a PS4, but after playing <em>SoundSelf</em> what I really want more than anything is a Rift.</p>
<p><small>To find out more, go to <a href="http://soundselfgame.com/" target="_blank">soundselfgame.com</a>. A big thanks to <a href="https://twitter.com/BRBtim" target="_blank">Tim Hibbs</a> of BigRedBarrel.com for letting me film his slightly silly experience playing <em>SoundSelf</em>.</small></p>
<p><small>To contact the author of this post, write to <a href="mailto:chrisperson@kotaku.com">chrisperson@kotaku.com</a> or find him on Twitter <a href="https://twitter.com/papapishu" target="_blank">@papapishu</a></small></p>
]]></description><category domain="">watch this</category><category domain="">soundself</category><category domain="">e3</category><category domain="">oculus rift</category><category domain="">lsd</category><category domain="">indiecade</category><pubDate>Sat, 15 Jun 2013 01:00:00 GMT</pubDate><guid isPermaLink="false">513504148</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[AGREED]]></title><link>http://jezebel.com/agreed-513510995</link><description><![CDATA[<p class="first-text">AGREED</p>
<p class="has-media media-300"><img alt="" height="133" width="300" src="http://img.gawkerassets.com/img/18qu9o14cohb1gif/ku-medium.gif" class="transform-ku-medium"/></p>]]></description><pubDate>Fri, 14 Jun 2013 23:45:52 GMT</pubDate><guid isPermaLink="false">513510995</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Incidentally, I agree with Kirk — The thing feels like buttah. ]]></title><link>http://kotaku.com/incidentally-i-agree-with-kirk-the-thing-feels-like-513165080</link><description><![CDATA[<p class="first-text">Incidentally, I agree with Kirk — The thing feels like buttah. Much better than the previous Dual Shock.<br/><br/>Also <a href="http://www.youtube.com/watch?v=b2WzocbSd2w" target="_blank">This also synchs up with </a><a href="http://www.youtube.com/watch?v=b2WzocbSd2w" target="_blank">Porny_controller.gif</a></p>]]></description><pubDate>Thu, 13 Jun 2013 17:28:35 GMT</pubDate><guid isPermaLink="false">513165080</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Awwww yeahhhhhh...]]></title><link>http://kotaku.com/awwww-yeahhhhhh-513141456</link><description><![CDATA[<p class="first-text"><a href="http://gifsound.com/?gif=http%3A%2F%2Fimg.gawkerassets.com%2Fimg%2F18qpcaldha0yqgif%2Fku-xlarge.gif&amp;sound=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DgpqmoBYkQfc&amp;start=0" target="_blank">Awwww yeahhhhhh...</a></p>]]></description><pubDate>Thu, 13 Jun 2013 16:13:56 GMT</pubDate><guid isPermaLink="false">513141456</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[The Ninja Gaiden Zombie Game Contains At Least One Panty Shower]]></title><link>http://kotaku.com/the-ninja-gaiden-zombie-game-contains-at-least-one-pant-512960768</link><description><![CDATA[<p class="has-media media-640"><em><img alt="The Ninja Gaiden Zombie Game Contains At Least One Panty Shower" height="360" width="640" src="http://img.gawkerassets.com/img/18qmhu8xpumvsgif/ku-xlarge.gif" class="transform-ku-xlarge"/></em></p>
<p class="first-text"><em>Yaiba: Ninja Gaiden Z, </em>the <a href="http://kotaku.com/5944519/catch-a-glimpse-of-cel+shaded-zombie-slaying-in-the-first-trailer-for-yaiba-ninja-gaiden-z">zombie-centric Ninja Gaiden</a><inset id="5944519"></inset> game, is on display at E3 and I can confirm one thing: there is at least one incident of panties raining from the sky.</p>
<p>In the pre-alpha E3 demo, cyborg-ninja protagonist Yaiba <span>throws a zombie into a truck. That zombie then drives said truck into a panty shop (shaped like a pair of woman's legs). The panty shop explodes, and panties come out of it, creating some sort of meteorological anomaly around women's underwear. </span></p>
<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/73d13e32/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-73d13e32"></iframe></span></p>
<p>So, hey, there's that. It's almost like Team Ninja is involved with this game or something!</p>]]></description><category domain="">e3</category><category domain="">ninja gaiden</category><category domain="">panties</category><category domain="">yaibaninja gaiden z</category><pubDate>Wed, 12 Jun 2013 21:30:00 GMT</pubDate><guid isPermaLink="false">512960768</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[You heard the man!]]></title><link>http://kotaku.com/you-heard-the-man-512952208</link><description><![CDATA[<p class="has-media media-300"><img alt="" height="218" width="300" src="http://img.gawkerassets.com/img/18qmfcb3vrvcupng/ku-medium.png" class="transform-ku-medium"/></p>
<p class="first-text">You heard the man!</p>]]></description><pubDate>Wed, 12 Jun 2013 20:15:09 GMT</pubDate><guid isPermaLink="false">512952208</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[What The Opening of E3 Looks Like In a Single GIF]]></title><link>http://kotaku.com/what-the-opening-of-e3-looks-like-in-a-single-gif-512904582</link><description><![CDATA[<p class="has-media media-640"><img alt="What The Opening of E3 Looks Like In a Single GIF" height="360" width="640" src="http://img.gawkerassets.com/img/18qm1yjq6z9t1gif/ku-xlarge.gif" class="transform-ku-xlarge"/></p>
<p class="first-text">Another day of E3 has begun. The gates have been breached. This is what it looks like to be there, on the front lines as everyone pours in.</p>
<p>It's madness out there guys — pure madness.</p>]]></description><category domain="">e3</category><category domain="">hype train</category><category domain="">helms deep</category><category domain="">madness</category><category domain="">insanity</category><category domain="">gif</category><category domain="">ive seen things</category><pubDate>Wed, 12 Jun 2013 18:15:00 GMT</pubDate><guid isPermaLink="false">512904582</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[JUST SAYIN']]></title><link>http://kotaku.com/just-sayin-512906311</link><description><![CDATA[<p class="has-media media-640"><img alt="" height="853" width="640" src="http://img.gawkerassets.com/img/18qm2wqxi4j9ijpg/ku-xlarge.jpg" class="transform-ku-xlarge"/></p>
<p class="first-text">JUST SAYIN'</p>]]></description><pubDate>Wed, 12 Jun 2013 17:59:14 GMT</pubDate><guid isPermaLink="false">512906311</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[He is all about that cat, mang.]]></title><link>http://kotaku.com/he-is-all-about-that-cat-mang-512703227</link><description><![CDATA[<p class="first-text">He is all about that cat, mang.</p>]]></description><pubDate>Tue, 11 Jun 2013 20:39:17 GMT</pubDate><guid isPermaLink="false">512703227</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[This is What Wind Waker HD Plays Like On The Wii U]]></title><link>http://kotaku.com/this-is-what-wind-waker-plays-like-on-the-wii-u-512702743</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/4f930496/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-4f930496"></iframe></span></p>
<p class="first-text">Jason Schreier took a look at <em>The Legend of Zelda: The Wind Waker HD </em>today at Nintendo's press event. Here's what the game looks like and plays like on the Wii U.</p>]]></description><category domain="">wind waker</category><category domain="">legend of zelda</category><category domain="">wind waker hd</category><category domain="">kotakucore</category><category domain="">e3</category><category domain="">nintendo</category><pubDate>Tue, 11 Jun 2013 20:37:00 GMT</pubDate><guid isPermaLink="false">512702743</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Super Mario 3D World, Hands-On]]></title><link>http://kotaku.com/super-mario-3d-world-hands-on-512691686</link><description><![CDATA[<p class="has-media media-640"><span class="flex-video widescreen"><iframe scrolling="no" mozallowfullscreen="mozallowfullscreen" webkitAllowFullScreen="webkitAllowFullScreen" allowfullscreen="allowfullscreen" frameborder="0" height="360" width="640" src="http://www.viddler.com/embed/65f1e24d/?f=1&amp;autoplay=false&amp;player=mini&amp;disablebranding=0" id="viddler-65f1e24d"></iframe></span></p>
<p class="first-text">In the video above, watch Jason Schreier, Kirk Hamilton and Giant Bomb's Patrick Klepek play five minutes of Nintendo's <em>Super Mario 3D World </em>at E3. </p>
<p>Patrick is clearly jazzed about bein' a cat.</p>]]></description><category domain="">super mario 3d world</category><category domain="">nintendo</category><category domain="">e3</category><category domain="">watch this</category><pubDate>Tue, 11 Jun 2013 20:03:00 GMT</pubDate><guid isPermaLink="false">512691686</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Right here. ]]></title><link>http://kotaku.com/right-here-this-e3-512609040</link><description><![CDATA[<p class="has-media media-300"><img alt="" height="421" width="300" src="http://img.gawkerassets.com/img/18qi5h9nl6qp1jpg/ku-medium.jpg" class="transform-ku-medium"/></p>
<p class="first-text">Right here. This E3.</p>]]></description><pubDate>Tue, 11 Jun 2013 16:10:46 GMT</pubDate><guid isPermaLink="false">512609040</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[This ends now.]]></title><link>http://kotaku.com/this-ends-now-512608860</link><description><![CDATA[<p class="has-media media-300"><img alt="" height="225" width="300" src="http://img.gawkerassets.com/img/18qi5f4pa60k1jpg/ku-medium.jpg" class="transform-ku-medium"/></p>
<p class="first-text">This ends now.</p>]]></description><pubDate>Tue, 11 Jun 2013 16:10:07 GMT</pubDate><guid isPermaLink="false">512608860</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[]]></title><link>http://kotaku.com/-512595927</link><description><![CDATA[<p class="has-media media-300"><img alt="" height="306" width="300" src="http://img.gawkerassets.com/img/18qi0y5reampvgif/original.gif" class="transform-original"/></p>]]></description><pubDate>Tue, 11 Jun 2013 15:22:50 GMT</pubDate><guid isPermaLink="false">512595927</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[Well you just got citizenship (I understand if you don't want it).]]></title><link>http://kotaku.com/well-you-just-got-citizenship-i-understand-if-you-dont-512405198</link><description><![CDATA[<p class="first-text">Well you just got citizenship (I understand if you don't want it).</p>]]></description><pubDate>Mon, 10 Jun 2013 21:28:08 GMT</pubDate><guid isPermaLink="false">512405198</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item><item><title><![CDATA[You, sir, are a true american hero.]]></title><link>http://kotaku.com/you-sir-are-a-true-american-hero-512404637</link><description><![CDATA[<p class="first-text">You, sir, are a true american hero.</p>]]></description><pubDate>Mon, 10 Jun 2013 21:26:20 GMT</pubDate><guid isPermaLink="false">512404637</guid><dc:creator><![CDATA[Chris Person]]></dc:creator></item></channel></rss>